Initialize engine version: 5.6.3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
    Vendor:   NVIDIA
    VRAM:     6103 MB
    Driver:   22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\LeapCSharp.NET3.5.dll (this message is harmless)
Loading \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\LeapCSharp.NET3.5.dll into Unity Child Domain
- Completed reload, in  0.236 seconds
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: \\HALOEFFECT\Users\dtaylor\Desktop\AssN9\UnityProjects\New folder\TargetTest1_2017-09-19_VR_1911Proto1p5\_BuildTarget_PC_x86_x64\TargetTest_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 424)

Shader 'Effects/FPS_Pack/FPSGlass': fallback shader 'Effects/Distortion/Free/CullOff' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
The referenced script on this Behaviour (Game Object 'Missing Prefab (Dummy)') is missing!
 
(Filename:  Line: 1744)

The referenced script on this Behaviour (Game Object 'Missing Prefab (Dummy)') is missing!
 
(Filename:  Line: 1744)

The referenced script on this Behaviour (Game Object 'Missing Prefab (Dummy)') is missing!
 
(Filename:  Line: 1744)

The referenced script on this Behaviour (Game Object 'Missing Prefab (Dummy)') is missing!
 
(Filename:  Line: 1744)

UnloadTime: 0.665547 ms
Connected to lighthouse:LHR-B8F76D53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-85.7, 13.3, 4.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 4534 -> priority: 1 
  Thread -> id: 2f2c -> priority: 1 
  Thread -> id: 22f8 -> priority: 1 
  Thread -> id: 6648 -> priority: 1 
Hit StageBillboard - OuterLimits(-28.3, 0.0, 0.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Target Pos: (-7.2, 3.8, -1.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit StageBillboard - OuterLimits(-28.2, 0.0, 0.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

Hit StageBillboard - OuterLimits(-28.2, 0.0, 0.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Target Pos: (-7.2, 3.8, -2.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit StageBillboard - OuterLimits(-28.2, 0.0, 0.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

Hit StageBillboard - OuterLimits(-28.3, 0.0, 0.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Target Pos: (-7.2, 3.8, -0.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-82.0, 13.8, 0.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-28.3, 0.0, 0.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-28.3, 0.0, 0.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Target Pos: (-7.2, 3.8, 0.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Target Pos: (-7.2, 3.8, -1.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-86.8, 10.1, -3.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-85.4, 12.7, 5.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-84.7, 13.3, 2.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-81.7, 10.5, 3.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-86.5, 11.9, 4.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit StageBillboard - SmokeAndHope(-30.1, 0.0, 1.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Enemy Pos: (-81.7, 12.0, 2.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-80.1, 13.4, 3.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit StageDisplay(-29.0, 0.6, 3.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-85.7, 12.5, -0.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-79.8, 10.2, 5.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-79.0, 14.6, 5.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-24.6, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-24.6, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 7.065118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-24.6, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-26.3, 1.3, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-26.3, 1.3, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 7.946855
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-26.3, 1.3, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-31.9, 1.4, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-31.9, 1.4, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 7.997067
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-31.9, 1.4, 8.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-33.3, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-33.3, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 6.992927
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-33.3, 1.4, 6.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-29.1, 1.4, 12.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-29.1, 1.4, 12.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 12.09168
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-29.1, 1.4, 12.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit StageBillboard - SpeedOption(-28.7, 0.0, 1.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 
  at HitManager.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

Hit Target(-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 31.94382
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-35.5, 1.6, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-35.5, 1.6, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 31.98235
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-35.5, 1.6, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 32.00683
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-35.6, 1.5, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-32.6, 1.5, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-32.6, 1.5, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 13.49261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-32.6, 1.5, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 17.67711
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 17.70794
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-30.9, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-35.6, 1.7, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-35.6, 1.7, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 31.98796
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-35.6, 1.7, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-35.6, 1.4, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-35.6, 1.4, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 32.02132
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-35.6, 1.4, 32.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-30.8, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-30.8, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 17.68195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-30.8, 1.5, 18.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Target(-32.7, 1.4, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to call function ReactToHit of class SteelChallengeTarget
Calling function ReactToHit with 1 parameter but the function requires 3.
 
(Filename:  Line: 810)

Target (SteelChallengeTarget) -> Reacting to Hit at (-32.7, 1.4, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 13.53002
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-32.7, 1.4, 13.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.9, 11.5, 2.8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.8, 11.7, -4.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.6, 10.2, -4.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Syn1(Clone)(-84.5, 0.8, 3.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Syn1(Clone) (ReactiveTarget_Syn1) -> Reacting to Hit at (-84.5, 0.8, 3.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 55.26017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-84.5, 0.8, 3.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Syn1(Clone)(-87.7, 2.7, 7.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Syn1(Clone) (ReactiveTarget_Syn1) -> Reacting to Hit at (-87.7, 2.7, 7.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 58.75203
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-87.7, 2.7, 7.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at ReactiveTarget_Syn1.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Enemy Pos: (-87.6, 14.2, 1.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Syn1(Clone)(-48.9, 0.8, 33.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Syn1(Clone) (ReactiveTarget_Syn1) -> Reacting to Hit at (-48.9, 0.8, 33.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 38.31852
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-48.9, 0.8, 33.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Syn1(Clone)(-47.7, 2.6, 35.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Syn1(Clone) (ReactiveTarget_Syn1) -> Reacting to Hit at (-47.7, 2.6, 35.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Distance: 39.0375
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit at Point: (-47.7, 2.6, 35.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at ReactiveTarget_Syn1.ReactToHit (.HitInfo hitInfo) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GunManager:FireShot()
TrackedObjectToGunController:Update()
 
(Filename:  Line: -1)

New Enemy Pos: (-80.5, 13.2, -0.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-84.1, 12.5, 2.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-29.6, 0.0, -3.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-30.2, 0.0, -2.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-30.5, 0.0, -4.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-32.5, 0.0, -8.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hit Floor(-29.2, 0.0, -1.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-85.5, 12.3, 1.3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-79.7, 13.2, 1.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-84.6, 14.4, -2.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-85.6, 14.8, -0.2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-87.6, 11.7, 1.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-81.6, 14.2, -0.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-87.2, 12.8, 4.6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-82.8, 10.9, 1.4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-83.0, 11.9, -4.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.2, 13.2, 3.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-86.9, 15.0, 3.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-80.6, 14.9, -0.7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.6, 13.1, 1.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-86.8, 10.7, 3.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-78.5, 12.1, -4.1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

New Enemy Pos: (-83.4, 14.5, -3.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OpenVR Shutdown
 
(Filename:  Line: 889)

